

Linux: Right click on the file, and select "Open with" and choose another program. Then choose another program and check the "Always Open With" box. Mac: Right click (or Ctrl-click) the ASSETS file, then click "Open with" > "Other.". Now select another program and check the box "Always use this app to open *.ASSETS files". Windows: Right click on any ASSETS file and then click "Open with" > "Choose another app". Associate the ASSETS file extension with the correct application.By changing these properties, you can zoom and scale the image as desired (see also the Scrollbar control). For example, a width and height of 0.5 will scale a quarter of the image area up to the control rectangle. The W and H (ie, width and height) properties indicate the width and height of the section of image that will be scaled to fit the control rectangle. For example, an X coordinate of 0.25 will cut off the leftmost quarter of the image. The X and Y coordinates specify which part of the image is aligned with the bottom left corner of the control. The UV Rectangle properties allow you to display a small section of a larger image. For example, you might show an image downloaded from a URL using the WWW class or a texture from an object in a game. Since the Raw Image does not require a sprite texture, you can use it to display any texture available to the Unity player. The edges of the image are stretched to fill the space around the UV rectangle. The image’s offset and size within the control rectangle, given in normalized coordinates (range 0.0 to 1.0). By default, the main camera in Unity renders its view to the screen. The Material to use for rendering The process of drawing graphics to the screen (or to a render texture). The available options for a Material depend on which Shader the Material is using. Material An asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The texture that represents the image to display. Textures are often applied to the surface of a mesh to give it visual detail. Texture An image used when rendering a GameObject, Sprite, or UI element. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. However, the Raw Image can display any texture whilst the Image can only show a Sprite A 2D graphic objects. The control is similar to the Image control but does not have the same set of options for animating the image and accurately filing the control rectangle. This can be used for decoration, icons, etc, and the image can also be changed from a script to reflect changes in other controls. The Raw Image control displays a non-interactive image to the user.
